Astrowars

beth

Administrator
Staff member
Hope that this doesn't happen again. There is no point to play if you can't count on everyting that you have been planning for days.
Why do I see posts that say SBs are not really that good? I decided to place a level 10 SB on each planet in my system. I hope to own the whole system, and now own or have under seige all planets. Of course, this server business really set me back with those plans. Who knows if players around me gained more. I lost all of my cruiser fleet. Which was small, but still...............
 

beth

Administrator
Staff member
You know if our enemies really want to get us, all they have to do is come here and see this thread. LOL Loose lips sink ships! :scared:
 

stacyt

Active Member
I wouldn't put up SB's on all my planets. Normally the only time that I put up an SB is when I come under attack. The money you use can go to other things like infasrtucture, or fleet.
I normally would attack a player that throws up a SB on all their planets. I know how much that costs, and that tells me that they must not have much fleet. Plus if you get the production levels up on the planet you can throw up a lvl 11SB in no time at all.
 

beth

Administrator
Staff member
All of my building are so high now that it would take 2 days of not doing anything just to add 1 pt to a building, thus, I started on the SBs. I have a destroyer fleet, and did have a small cruiser fleet until the server crashed. :rolleyes:
I am using newly acquired planet power to add to the Culture and Science. The other planets' pps are going toward defense and fleets.
 

stacyt

Active Member
The big problem with putting PP's into SB's is that they are not mobile. If you put that into fleet you'll stand a better chance against an attack. You should try to get all the planets structures to lvl 12's. At that lvl you can throw up a lvl 11 sb quickly, and move a massive fleet there if you come under attack. The key is that you'll want a massive fleet, that you can move to defend if you get attacked.
Also you want a well balanced fleet. I have the best success with a ratio of 10DS per 1 BS, and 2 cruisers per 1 BS. It'll reduce the amount of fleet that you loose PP's wise in the long run.
 

belothsurf

Member
Yeah, what Stacy said. I took one lone planet in a system that one guy has 10 planets in it. He has high production on each planet, but he also has every planet with a sb of 10. When I took the planet, he immediatelly attacked me with 5 fleets, which tells me he was sending about (assuming) all he had. It totalled 175ds, not a lot. I could have spanked his fleet, and also attacked one of his planets at the same time, and probably beat a sb10 down to nothing. But I have other fish to fry........buuuwaahaahaahaaa..............:D
Question: Do trade orders go through about 2200 CST?
 

beth

Administrator
Staff member
Well, I pretty much already put up the SBs, so too late to change that. Also, most of my planets have level 12 or higher in buildings. I'll work on the fleets right now. I am in the top 3 players that I can tell within my visual range. I'll get cruiser capacity back tomorrow and then really start cranking out some firepower.
 

beth

Administrator
Staff member
What would you guys consider a decent fleet? Not top, but just decent at this point.
 

stacyt

Active Member
Beth,
If nothing else accumulate the PP's until you need to do something. If your getting ready to expand to another system, I wouldn't go out unless I had about 100DS, 20CS, and 10BS. Let your PP's accumulate until you need to do something. Also always a good idea to leave some in reserves for that rainy day. A good tactic that I use. Always leave something in reserves unless you absolutly cant do without spending it.
Probably not a bad idea to pickup an artifact of some sort as well. Of course the trade screens aren't working yet, so I would wait until that is resolved.
 

belothsurf

Member
Hmmm, you are much farther out, so you may not need as large as a fleet. I'm pretty close to the center, at least as far as I can tell from the galaxy map, so that makes a difference. I just had a guy send 600 destroyers and 40 cruisers to one of my planets. He did it on accident, meant to send it to another system, to help his friends, to defend one of his allies. He apoligized out the ying yang, and then I up'd my sb to a 12, and told him I would not defend my planet with my "great" fleet (only about 300 ds....:D ). I told him I would attack one of his planets with a sb of 7, and then withdraw my fleet, only if he withdrew his fleet. We would both gain with experience points. He agreed. The person he meant to attack, was my ally, and I had informed him of the whole deal....we were about to do some spanking....theeennn the site crashed. ....:mad: ....such is life.......:D . But, after the crash, I gained a bio of 12, and have found new friends......
 

elfdoctors

Active Member
My ideal buildout for a planet is 13 farms, 12 factories (+2.4 because of my racial adjustments), 12 cybernets, and 11 farms. The thirteenth farm is usually bought with a supply unit. When you use a supply unit to buy a farm (or a research lab) you get money back. The extra farms helps you get more production and science. Once a planet gets to that level, it becomes a destroyer factory.
I agree with StacyT. Starbases have little value for most of the game. They become very expensive and unless you can get them above level 16, they are not too hard to beat. I just beat a level 13 starbase. Your money is better spent elsewhere.
I would consider a decent fleet right now to be at least 300-400 destroyers. My last battle was launched with 554 destroyers. If you have a large racial attack bonus, you can get by with much less.
Fortunately, breakdowns are rare in this game. This is the first time that they had to do a server rollback. During the last time that the game seemed to be down, you were still able to log in if you used the http://82.165.38.217/0/News/ link.
I had just gotten my rank back all the way to #7. However, having to wait 48 hours to get my 11th planet will set me back significantly.
 

beth

Administrator
Staff member
Right, I am pretty much out in the outter rim of Astro Galaxies thus most of the players are new in the game just like me. That is good way to handle the game as new players wouldn't have a chance against someone who started on the first day of the beta.
I'll go ahead a build up my destroyer fleet, then start on the cruisers [again!].
 

beth

Administrator
Staff member
I have more pts then you.

Anyway, I don't have much player level because so far no fighting going on. Everyone in my system abonded their planets. So I haven't gained exp. The advantage for me, I think, is that I've been left in piece to grow without loosing ships or planets.
 

beth

Administrator
Staff member
I assume you guys have read the archives that suggest that you should not attack with an inflated fleet because you will incur more loses.
What do you think of that.
 

stacyt

Active Member
You may have more losses, but your odds of winning are much better. I may not always send my entire fleet, but I make sure I send the majority of it. Losing a battle can set you back considerably.
Also another tactic is to send a knock down fleet ahead of your main fleet. Normally send a fleet that can knock an SB down 2-4 lvl's depending on the size, and than the reamainder of your fleet 15-20 minutes later. This is the best way to minimize losses, and insure a better chance of winning. By knocking an sb/fleet down a couple of lvls the remainder of your fleet will take out the remaing SB/fleet and you'll have a lot more survivors.
Use the battle calculator to determine the optimum knock down fleet size, and the optimum number of remaining ships.
 

beth

Administrator
Staff member
The calculator only goes so far. It helps some, but not much. No one know what your fleet actually looks like and unless you have a Math or Physics level 6+ above your opponet, you can't even tell what attack/defense the other guy has. Its basically a poker game.
What does it take to knock out the SB altogether? Is there a fomula, or you can't tell because Math plays a factor.... :thinking:
 

stacyt

Active Member
It's always a guessing game. Unless you can get BIO 6 above your opponent, you'll never know what your up against. If you're not sure, it's usually safe to run the calcs assuming that they have a +6 math/physics, and estimate the amount of fleet that they would have. Than run the calcs.
Also a good way to tell what their up to is to check the map constantly. If you see them putting up SB's, and then they get knocked down you can sorta guess that they're fighting someone, and it may be a good time to hit them. Also if you see that their seiged, a good indication that you may want to attack, as any fleet they have will most likely be heading to break the seige.
Also if you've made nice with your neighbors, you can both try to attack a single player. 1 of you will most likely loose, but 1 of you will likely win. Just hope he doesn't have a lot of freinds.
Also another good tactic, if there are any free planets nearby, is to launch to a free planet as close as possible to your target, and than bounce from the free planet onto your opponent. Worked really well for me in the beginning of the beta. No free planets left where I'm at though. Just make sure to send enough trannies with your fleet, so you can take out his pop when you get there. I always send at least 3 more than I think I'll need.
 

beth

Administrator
Staff member
I notice that some planets are different colors than most others. What exactly does that mean? The players there have reached a higher level or something?
 
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